| Commit message (Collapse) | Author | Age | Files | Lines |
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whole reason to exist is intent registration — lightning:/bitcoin:/nostr:/lnurl:/lnurlw:/lnurlp: VIEW intents and the same schemes via NFC NDEF dispatch (bolt cards, address stickers; NFC declared required=false), plus verified https links to the site. LauncherActivity forwards a scheme URI into the web app as ?u=<encoded>; the web app reads it BEFORE features construct — a nostr npub/nprofile rewrites itself onto the existing /npub profile deep link, payment URIs stash and dispatch through handleScanned (the QR path) once a wallet is open, and the param is stripped from the URL either way. assetlinks.json (static/.well-known/, copied by build.js) vouches for the signing cert so the TWA runs URL-bar-less; the built APK is served at /coinos.apk for sideloading. Signing keystore lives in android/ GITIGNORED (keystore.properties beside it) — the assetlinks fingerprint pins it, so losing it means re-shipping assetlinks too. Verified: headless ?u= routing (lightning → Send with invoice filled + URL cleaned; nostr → profile page), APK installed on a real phone via adb, schemes registered (chooser appears where other wallets also claim lightning:)
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MGzU12QrAA4G6BYGzGVdXz
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the ends: Next on the last page returns to page 1, Prev on page 1 jumps to the end. Unlike the swipe ring they never leave the list for the tabs — buttons paginate, swipes navigate. Applies to the shared pager, so the address list wraps the same way
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MGzU12QrAA4G6BYGzGVdXz
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lastPage ⇄ Receive ⇄ Send ⇄ page0 … Left from the last history page now wraps into Receive then Send (matching the tab bar's visual order and the pre-ring muscle memory of left-from-history landing on Receive); right from page 1 gives Send, then Receive, then the last page. Verified headless: right×3 walks history → Send → Receive → history(last), left×3 walks it back
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MGzU12QrAA4G6BYGzGVdXz
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page1 … lastPage ⇄ Send ⇄ Receive ⇄ page0 … Swiping left over history turns pages older and wraps into Send, then Receive, then back to page 0; swiping right from page 1 goes the other way — Receive, then Send, then the LAST page (entering history from a wrap lands on the chosen page; an oversized index clamps to the last). A detail view / spinner / empty list publishes no pager and is treated as a single page, so the swipe still reaches the tabs from anywhere. Verified headless with synthetic touches: right×3 walks history → Receive → Send → history(last), left×3 walks it back
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MGzU12QrAA4G6BYGzGVdXz
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— it was hidden on your own page), bio, and latest posts, exactly like anyone else's, with the editor behind an explicit Edit profile button (Save or the new Cancel returns to the view) and a New post button that unfolds a composer — publishPost signs a plain kind-1 with the login/wallet identity, publishes to the identity's own relays, and prepends it to the notes list so it shows immediately. The header avatar's tooltip says "Your profile" instead of "Edit profile" to match. Compose/edit state clears on open/back so drafts never leak across profiles. Verified headless end-to-end: onboard → avatar → view mode (buttons + npub, no form) → Edit opens form → Cancel → New post opens composer
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MGzU12QrAA4G6BYGzGVdXz
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that shows the live chat history to anyone, logged in or not, with a "Sign in to chat" button ("Open coinos" when the device already has an account). No server-side decoder needed: the community's join material was already public by construction (baked into the client bundle — every coinos user is meant to be a member), so the page derives the stream keys and decrypts wraps client-side exactly like the app's Chat tab, worker-offloaded with the same sliced fallback. Renders messages + edits + deletes + reactions and honors the folded control state's ban list; presence/typing/guestbook deliberately omitted. Profiles come from ONE batched kind-0 query per burst (a REQ per author tripped relay concurrency limits). Plumbing: the join material moved to src/community.js (shared with messages.js so they can never drift), /chat is excluded from the single-segment profile deep-link (which was eating the path and rewriting the URL before the route ran), and app renders stand down in public-chat mode so a feature-init render can't paint onboarding over the page. Verified headless against the live relays: 59 messages decrypt, ban-fold applies, names resolve
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MGzU12QrAA4G6BYGzGVdXz
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the pager's Next; right = newer) instead of bouncing straight into the Receive tab — the same swipe falls through to tab navigation only once the pages run out in that direction. historyTab publishes what's on screen ({page, pages} in _histPager, cleared for detail views/spinner/empty) and the wallet-screen swipe gesture consults it when the touch began inside the list card (.history-card)
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MGzU12QrAA4G6BYGzGVdXz
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not after the slide lands. The old model held ALL renders until the glide settled (a mid-glide morph used to strip the drag's inline snap-none and yank the card — so nothing could paint until rest, and the history switch waited out the whole animation). New model: the strip alone is frozen against the morph (_skipMorph short-circuits that subtree) while renders run freely, so the release can commit the account switch immediately — desktop knows the chosen card exactly (it computes the target itself), touch predicts it from the release position + scroll velocity (nearest card, pushed one over on a real flick — the same physics mandatory snap applies). settle stays the authority: it unfreezes the strip, runs a syncing render, and corrects a rare wrong touch guess when the snap actually lands. Renders stay held only while the finger is DOWN (pointermove writes scrollLeft on the main thread — a render there eats frames)
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MGzU12QrAA4G6BYGzGVdXz
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Savings button (and the unfold panel) used to render only on the SELECTED card, and the strip's flex row stretches both cards to the tallest — so the whole strip resized right as a swipe settled onto Spending. The extras now belong to the spending card itself, selected or not, so card heights never move during a drag; tapping the button on the peeking card selects Spending and opens the move panel in one go
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MGzU12QrAA4G6BYGzGVdXz
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buffers, frame-drop + scroll-position tracing) now that the stutter is fixed — the render-gate-during-drag fix stands on its own
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MrkLsNScXe9b6BviUSdmMr
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showed scrollLeft climbing (19→40→64) then JUMPING to 0 and stalling ~80ms before gliding — a position jump at a steady 17ms/frame, not a dropped frame. Cause: a background render (ark update, balance tick) firing mid-drag; the morph rebuilds the strip and strips the drag's inline scroll-snap-type:none, so mandatory snap yanks the card to its origin. Fix: renders are held for the sub-second of a carousel drag and one flushes when motion stops, so the DOM never churns under the finger. Verified: a mid-drag render now leaves scrollLeft untouched
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MrkLsNScXe9b6BviUSdmMr
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survives in the buffer regardless of read timing
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MrkLsNScXe9b6BviUSdmMr
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jump during a flick (a stutter that isn't a dropped frame)
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MrkLsNScXe9b6BviUSdmMr
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frame gap into __dl so a real drag's jank appears next to the release/settle it overlaps
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MrkLsNScXe9b6BviUSdmMr
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release decision (vel/travelled/dir/from/best) and settle outcome, to capture what a real failing flick does. To be removed once diagnosed
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MrkLsNScXe9b6BviUSdmMr
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release. My new travel-fraction variable was also named 'moved', colliding with the drag-started flag of the same name in the enclosing scope — a temporal-dead-zone ReferenceError that threw up() before it could commit or even snap back, so a release did nothing. Renamed to 'travelled'. (This is what made 4f0e444's drags dead.)
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MrkLsNScXe9b6BviUSdmMr
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latest video shows the card sliding a third of the way toward the neighbor then springing back to where it started — a short flick that never crossed the halfway settle point. Release now commits to the neighbor on a deliberate small move (past ~15% of a card) or any quick flick, instead of only past the midpoint; otherwise it snaps back. Direction comes from flick velocity, or from how far the grabbed card actually travelled
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MrkLsNScXe9b6BviUSdmMr
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scrollend doesn't fire reliably for programmatic scrolls, so relying on it left the card visually switched but the account state stale. Back to the onScroll debounce — but the real mid-glide stall was never the debounce (it trails the glide's own scroll events and fires after motion stops); it was an EXPLICIT 150ms settle timer in the drag release firing mid-glide. That's gone, so the switch render lands only once the card is at rest. scrollend kept as a bonus early trigger where it does fire
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MrkLsNScXe9b6BviUSdmMr
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stall showed up ~150ms into a slide — exactly when the settle timer fired the account switch and rebuilt the history list while the card was still moving. The switch now fires on scrollend (motion truly at rest, card already in place), so its render is invisible; the debounce timers survive only as long fallbacks for browsers without scrollend
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MrkLsNScXe9b6BviUSdmMr
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back. On open, when Savings is empty and Ark has a balance, the wallet flips you to Spending — a convenience. But it fires on every Ark update and only latches once the balance SYNCS, which after a refresh arrives a second late — right after you've dragged to Savings, so it overrides your choice and slides back. Now any deliberate pick (carousel scroll/tap/flick, swipe, accounts screen) sets accountUserChosen, and the auto-select consumes its one-shot without flipping when you've already chosen
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MrkLsNScXe9b6BviUSdmMr
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vertical scrollbar: a short page has none, the history list filling in makes the page tall enough to get one, the viewport narrows ~15px, and the snapped card re-centers into the narrower width — a horizontal nudge right as history lands. scrollbar-gutter:stable reserves the gutter so growing content never changes the width. And the 'false start' — a boot render's alignment firing a scrollTo mid-drag — is guarded: alignment now bails while a finger/mouse is down
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MrkLsNScXe9b6BviUSdmMr
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snap-type was restored on a fixed 400ms timer, which during rapid back-and-forth fired while the next glide was only partway — re-applying mandatory snap then makes the browser snap to the nearest point, the card you started from, yanking it back. Snap now restores on the scrollend of that specific glide, guarded by a per-drag token so a stale restore from an earlier throw can't fire during a later one (timer kept only as a fallback for the no-scroll case)
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MrkLsNScXe9b6BviUSdmMr
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no longer reads layout (offsetLeft/scrollLeft) on every one of the many boot renders — an _alignedTo guard short-circuits before any layout touch once the card is in place, and the scroll's own settle marks itself aligned so it never re-aligns behind the user. The pass moved to rAF, and each slide gets layout containment so the history list building in below can't force it to reflow mid-scroll
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MrkLsNScXe9b6BviUSdmMr
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transaction history instead of replacing it, so returning to the list is a scroll, not an unintuitive re-tap of the toggle. A tapped history detail (or the receive celebration) still claims the whole area
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MrkLsNScXe9b6BviUSdmMr
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coin id — the folded row rides ui state (and nav history) since it isn't a stored movement. Ordinary send details also stop hiding their inputs: 'Coins spent' lists what a payment gathered (up to 24), beside the destination vtxo it minted
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MrkLsNScXe9b6BviUSdmMr
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class changes between screens is a different control wearing the same node, and its background transition was crossfading the old style into the new one — repaints aren't style animations, so the swap now snaps and the transition comes back after the paint
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MrkLsNScXe9b6BviUSdmMr
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button or finger is still down (release is the choice, shared settle logic for mouse, touch and glide) — and the coins table's dotted meta line becomes little labeled pills: an hourglass countdown, depth, and exit cost each in their own chip, the expired one wearing the warning color
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MrkLsNScXe9b6BviUSdmMr
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emits standalone.html (~950KB, everything inlined, boots from a bare file:// with no server), How it works grows a 'Keep a copy' card linking the download, and the tab strip's phantom double-tap dies — the pointerdown's paired click was arriving after the render had already swapped in fresh handlers, and with toggling tabs that ghost click un-did the tap it belonged to. The timestamp guard now lives on the DOM node, which survives the morph
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MrkLsNScXe9b6BviUSdmMr
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~100ms throws the card in the flick's direction, so a quick short pull changes accounts instead of demanding a half-width haul; a slow release still settles nearest
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MrkLsNScXe9b6BviUSdmMr
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one puts it away), every landing — login, account creation, an account snapped into the carousel — is the account's own timeline, and that timeline is now SCOPED: Savings shows the on-chain ledger and gift reservations, Spending shows the ark side. The carousel meanwhile learns mouse and mind-reading: desktop gets a real grab-and-pull drag (snap lifted mid-drag, restored on the glide), the peeking neighbor switches on a single click, and the strip wears grab cursors. And a thread's avatars and author names finally go somewhere: profiles stack on top of the conversation and back returns to it
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MrkLsNScXe9b6BviUSdmMr
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riding a full-bleed strip — the neighbor card peeks in from the screen edge and snaps into place, instead of two faces crowding one card's chrome. The active card carries the move/top-up buttons and unfold panel; the peeking one stays a clean preview
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MrkLsNScXe9b6BviUSdmMr
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faces with the neighbor peeking at the card's edge, dragged and snapped by native scroll-snap — settling on a face IS the account switch, programmatic switches glide the carousel to match, and the old swipe-to-flip gesture yields to the carousel's own drag (it still serves single-face wallets)
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MrkLsNScXe9b6BviUSdmMr
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cache socket, the registrar's TLS session, and the NIP-50 relay connections each cost a handshake that used to land on the first query — the cold second of dead air. Touching the send recipient field, opening user search, or unfolding New message now pre-opens all three (throttled; the idle reaper still closes the socket a minute after real use)
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MrkLsNScXe9b6BviUSdmMr
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DOM write that paints in the same frame as the finger, and the heavy pane render runs after that paint (double-rAF) — running it synchronously on pointerdown meant even the button's own light-up waited out a 100ms+ rebuild
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MrkLsNScXe9b6BviUSdmMr
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click event lands 100-250ms after the touch, and a tab has no scroll ambiguity to wait out — keyboard activation keeps the click path), every button takes touch-action:manipulation so double-tap-zoom arbitration stops taxing quick taps, and the sliding pane pre-promotes to its own compositor layer — a slow mid-slide re-render was letting Chrome expose unpainted gray tiles at the viewport edges
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MrkLsNScXe9b6BviUSdmMr
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the last tab: the ark move/exit and gift detail views join NAV_FIELDS (an on-chain txDetail always had an entry; the ark rows — most Spending payments — minted none, so Back skipped the history list entirely), and their in-app Back buttons pop that entry rather than pushing another
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MrkLsNScXe9b6BviUSdmMr
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the legacy avatar and banner and fills the kind 0's empty slots (fill, never overwrite — an existing nostr identity keeps its own look), the wizard's punk picker steps aside for a profile that already has a picture, and v3 finally wears cover photos — nostr's standard kind-0 banner renders full-bleed across the top of every profile card with the avatar overlapping it, settable by URL or upload in the profile editor
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MrkLsNScXe9b6BviUSdmMr
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return is stashed synchronously at boot and claimed whenever the wallet actually opens (the old 1.5s one-shot silently dropped it), the wizard's 'I'm done, continue' state survives the trip to coinos.io as a persisted step, the legacy page shows the claim in progress instead of re-asking, and a finished claim advances the wizard by itself. Fresh-seed polish riding along: the spending-setup ask stops waiting out registrar round trips that only exist for restored wallets, and the header punk paints synchronously instead of after an async identity fetch
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MrkLsNScXe9b6BviUSdmMr
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its unlock hash in the mailbox, and any device that finds such a breadcrumb with no matching action adopts the claim itself (input ids now read from the status response — the rescue needs no operator). History learns to tell the whole truth and nothing more: coins the server saw spent elsewhere get a folded row (skipping coins a known renewal consumed), renewals fold across devices on their unlock hash and appear only when they cost something, and a rescue records the fee the round actually took. The account page keeps its header icons when reached from an open wallet; the messages page folds the control/guestbook replay once per burst instead of painting every intermediate state — no more blinking messages from superseded ban lists or member counts crawling to their total, which now paints from last session's settled figure
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_019WboeoetMF3MTmgT7Ew8yi
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feeds the same signed nostr.build path the onboarding picker uses and fills the picture field with the result
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_019eA8JRq9Wr7z2fRQk99HLi
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whole spendable Spending balance — free sends mean the maximum really is the balance
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_019eA8JRq9Wr7z2fRQk99HLi
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Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_019eA8JRq9Wr7z2fRQk99HLi
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one, present from the static boot shell's very first paint so it never pops in
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_019eA8JRq9Wr7z2fRQk99HLi
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Spending↔Savings with a payment record open closes it and lands on Receive — the record belonged to the other side
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_019eA8JRq9Wr7z2fRQk99HLi
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logout popup now, and confirming it wipes on the spot and lands on the front door — no detour through the Accounts page that looked like the deed was done when only a confirm screen had opened
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_019eA8JRq9Wr7z2fRQk99HLi
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animate for deliberate switches alone — the wallet's first frame after sign-in, and a background arkReady revealing Spending, simply appear in place
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_019eA8JRq9Wr7z2fRQk99HLi
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a registrar lookup against the seed work and seeds the name before first paint, so the Receive pane opens straight onto its QR instead of "setting up your payment address"
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_019eA8JRq9Wr7z2fRQk99HLi
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hint, stamped the moment spending becomes real, so a restore paints Spending from its first frame instead of reflowing when the name lookup catches up — and the sign-in toasts are gone, since a wallet appearing announces itself
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_019eA8JRq9Wr7z2fRQk99HLi
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one-shot no-anim flag on the handover), and the spending-setup ask holds its tongue until the name restore has settled instead of flashing while the answer is seconds away
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_019eA8JRq9Wr7z2fRQk99HLi
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directly on the welcome screen — Google and passkey act in place, the Nostr button steps into the signer list as before
Co-Authored-By: Claude Fable 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_019eA8JRq9Wr7z2fRQk99HLi
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