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* Features phase 2: gift/swap/ark primitives leave the core walletAdam Soltys2026-07-041-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | wallet.js drops from 2,762 to 2,374 lines and now exposes two generic seams instead of feature code: - registerCoinLock()/lockedCoinIds(): features contribute coin ids that spending and the balance treat as unavailable (gift reservations). - loadFeatureState()/saveFeatureState(): namespaced per-wallet persisted state. src/features/gifts-wallet.js takes the whole gift engine — reservation sets, gift records, coin selection, the SIGHASH_SINGLE/NONE PSBT builder, the compact codec, claim building, nostr-locked gifts — as an installGiftWallet(wallet) instance install plus standalone exports. Swap storage/key helpers (loadSwaps/saveSwaps/swapNode/nextSwapIndex) install from swap.js; ark state storage installs from the ark feature. The silent-payment scan worker only embeds when the sp feature ships (wallet.js already tolerated its absence). Minimal profile: 412KB, down from 476KB (full: 578KB). All suites pass: ark UI e2e, ArkManager crash-resume, gift lifecycle, minimal smoke. SP's engine (scanning, BIP-352 signing) stays in wallet.js — extracting it safely wants an SP e2e harness on this stack first. Co-Authored-By: Claude Fable 5 <[email protected]> Claude-Session: https://claude.ai/code/session_01QFAcD4V284DvYZZHP7Rxxy
* Features: extract swaps, Ark, and SP behind a plugin seamAdam Soltys2026-07-041-0/+218
First step toward optional build profiles. app.js gains a small feature registry (ctx + FEATURES + hook helpers); swaps/Ark/silent-payments UI moves wholesale to src/features/{swaps,ark,sp}.js, each exporting a factory returning integration hooks: init/stop/networkChanged wallet lifecycle receiveModes/receiveTakeover receive tab isSendDest/matchSendText/ interceptReview/sendView/ hideSendControls/sendFormNote send flow historyEntries/historyDetail/ txDetailSection history balanceLines/settingsCards balance card + settings No behavior change: ark + gift browser e2e suites pass, and a probe confirms LN receive, all receive modes, and the three settings cards render as before. Gifts extraction and build flags come next. Co-Authored-By: Claude Fable 5 <[email protected]> Claude-Session: https://claude.ai/code/session_01QFAcD4V284DvYZZHP7Rxxy