// Desktop feed scrolling feels like a phone: a mouse-wheel notch coasts // farther than the browser's own step, quick notches stack, a reverse turn // brakes; a trackpad's smooth deltas are left to the browser; a mouse drag // scrolls and a release while moving throws it; a drag that moved doesn't // click; a sideways drag is left alone (text selection). // Uses a tall stand-in feed so no relays are needed. // Run: bun tools/feed-momentum-test.js import puppeteer from './puppeteer.js'; import { buildHtml } from '../build.js'; const sleep = (ms) => new Promise((r) => setTimeout(r, ms)); let ok = true; const check = (n, c, d = '') => { console.log(` ${c ? '✓' : '✗'} ${n}${d ? ' — ' + d : ''}`); if (!c) ok = false; }; const html = await buildHtml({ minify: true, pwa: false }); const server = Bun.serve({ port: 0, fetch: (req) => { const p = new URL(req.url).pathname; if (p.startsWith('/punks') || p === '/verify-worker.js' || p.startsWith('/locales') || /\.js$/.test(p)) { const f = Bun.file('dist' + p); return f.size ? new Response(f) : new Response('', { status: 404 }); } return new Response(html, { headers: { 'content-type': 'text/html' } }); } }); const browser = await puppeteer.launch({ executablePath: process.env.CHROME || '/usr/bin/google-chrome', headless: 'new', args: ['--no-sandbox'] }); const page = await browser.newPage(); const errs = []; page.on('pageerror', (e) => errs.push(String(e))); const y = () => page.evaluate(() => window.scrollY); const settle = async () => { let a = -1, b = await y(); while (a !== b) { await sleep(150); a = b; b = await y(); } return b; }; const top = async () => { await page.evaluate(() => window.scrollTo(0, 0)); await sleep(100); }; // a real wheel notch, as Chrome makes one (wheelDeltaY ±120) const notch = (dir = 1, smooth = false) => page.evaluate((d, s) => { const t = document.querySelector('#stand-in p:nth-child(3)'); const ev = new WheelEvent('wheel', { deltaY: s ? d * 7.5 : d * 100, deltaMode: 0, bubbles: true, cancelable: true, clientX: 200, clientY: 300 }); Object.defineProperty(ev, 'wheelDeltaY', { value: s ? -d * 9 : -d * 120 }); t.dispatchEvent(ev); return ev.defaultPrevented; }, dir, smooth); try { await page.setViewport({ width: 1280, height: 900 }); await page.goto(server.url.origin, { waitUntil: 'domcontentloaded' }); await sleep(800); await page.evaluate(() => { const f = document.createElement('div'); f.id = 'stand-in'; f.className = 'feed-page'; for (let i = 0; i < 400; i++) { const p = document.createElement('p'); p.style.cssText = 'height:120px;margin:0'; p.textContent = 'post ' + i; f.append(p); } const b = document.createElement('button'); b.id = 'tgt'; b.textContent = 'a button in a post'; b.style.cssText = 'position:relative;height:200px;width:600px'; b.onclick = () => { window.__clicks = (window.__clicks || 0) + 1; }; f.prepend(b); document.body.prepend(f); }); await sleep(1500); await top(); // the app's own first paints settle before the wheel console.log('[wheel]'); check('a notch is taken over', await notch(1)); const one = await settle(); check('one notch coasts well past a plain 100px step', one > 220 && one < 480, one + 'px'); await top(); for (let i = 0; i < 5; i++) { await notch(1); await sleep(40); } const five = await settle(); check('five quick notches travel much farther', five > one * 2.5, five + 'px'); await top(); for (let i = 0; i < 3; i++) { await notch(1); await sleep(40); } await sleep(60); await notch(-1); const brake = await settle(); check('a reverse turn brakes the coast', brake < 3 * one, brake + 'px'); for (const dir of [1, -1]) { await page.evaluate(() => window.scrollTo(0, 2000)); await notch(dir); await sleep(60); const first = await page.evaluate((dir) => { const ev = new WheelEvent('wheel', { deltaY: -dir * 100, deltaMode: 0, bubbles: true, cancelable: true }); Object.defineProperty(ev, 'wheelDeltaY', { value: dir * 120 }); const before = scrollY; document.querySelector('#stand-in p').dispatchEvent(ev); return scrollY - before; }, dir); check('reversal responds immediately with a small step (' + dir + ')', first * dir < 0 && Math.abs(first) <= 16, first + 'px'); await settle(); } await top(); check('a trackpad\'s smooth deltas are the browser\'s', !(await notch(1, true))); check('...and a notch right after them too (still a trackpad)', !(await notch(1))); await sleep(500); console.log('[grab and flick]'); await top(); await page.mouse.move(300, 700); await page.mouse.down(); for (let i = 1; i <= 10; i++) { await page.mouse.move(300, 700 - i * 40); await sleep(8); } const during = await y(); await page.mouse.up(); check('dragging up scrolls with the mouse', during >= 380 && during <= 420, during + 'px'); const flung = await settle(); check('letting go while moving throws it', flung > during + 400, flung + 'px'); await top(); await page.mouse.move(300, 700); await page.mouse.down(); for (let i = 1; i <= 10; i++) { await page.mouse.move(300, 700 - i * 30); await sleep(8); } await sleep(250); // hold still const held = await y(); await page.mouse.up(); check('held still before letting go: it stays put', (await settle()) - held < 5, held + ' → ' + await y()); await top(); const b = await (await page.$('#tgt')).boundingBox(); await page.evaluate(() => { window.__clicks = 0; }); await page.mouse.move(b.x + 50, b.y + 150); await page.mouse.down(); for (let i = 1; i <= 6; i++) await page.mouse.move(b.x + 50, b.y + 150 - i * 15); await page.mouse.up(); await sleep(50); check('a drag that started on a button doesn\'t click it', await page.evaluate(() => window.__clicks) === 0); // a hand's flick often starts a little sideways await top(); await page.mouse.move(b.x + 50, b.y + 150); await page.mouse.down(); await page.mouse.move(b.x + 58, b.y + 145); for (let i = 1; i <= 6; i++) await page.mouse.move(b.x + 60, b.y + 145 - i * 15); await page.mouse.up(); await sleep(50); check('a flick that starts a bit sideways still scrolls', (await settle()) > 50, await y() + 'px'); check('...and doesn\'t click', await page.evaluate(() => window.__clicks) === 0); await top(); await page.mouse.move(b.x + 20, b.y + 150); await page.mouse.down(); for (let i = 1; i <= 8; i++) await page.mouse.move(b.x + 20 + i * 30, b.y + 152); await page.mouse.up(); await sleep(50); check('a sideways drag (selecting) doesn\'t click either', await page.evaluate(() => window.__clicks) === 0); await sleep(350); await page.click('#tgt'); await sleep(50); check('...but a plain click still does', await page.evaluate(() => window.__clicks) === 1); await top(); await page.mouse.move(100, 500); await page.mouse.down(); for (let i = 1; i <= 10; i++) await page.mouse.move(100 + i * 30, 505); await page.mouse.up(); check('a sideways drag doesn\'t scroll (it selects text)', (await settle()) === 0); check('no page errors', errs.length === 0, errs.join('; ').slice(0, 300)); } catch (e) { console.error(e); ok = false; } finally { await browser.close(); server.stop(); } console.log(ok ? 'PASS' : 'FAIL'); process.exit(ok ? 0 : 1);