// Exercise the real input/coast handlers with controlled frame timing. import assert from 'node:assert/strict'; import { runInNewContext } from 'node:vm'; const source = await Bun.file('src/app.js').text(); const start = source.indexOf('(() => {', source.indexOf('// The feed scrolls like a phone')); const end = source.indexOf("\nwindow.addEventListener('load'", start); assert(start > 0 && end > start); function fixture() { let now = 100, id = 0; const handlers = new Map(), frames = new Map(), steps = []; const window = { scrollY: 5000, addEventListener: (name, fn) => handlers.set(name, fn), scrollBy: ({ top }) => { steps.push(top); window.scrollY += top; }, }; const document = { body: {}, addEventListener() {}, removeEventListener() {} }; const target = { closest: (selector) => selector.includes('.feed-page') ? target : null, scrollHeight: 100, clientHeight: 100, parentElement: document.body }; runInNewContext(source.slice(start, end), { window, document, matchMedia: () => ({ matches: false }), performance: { now: () => now }, requestAnimationFrame: (fn) => { frames.set(++id, fn); return id; }, cancelAnimationFrame: (id) => frames.delete(id), setTimeout, clearTimeout, }); return { get y() { return window.scrollY; }, steps, wheel(dir) { handlers.get('wheel')({ deltaY: dir * 100, wheelDeltaY: -dir * 120, deltaMode: 0, deltaX: 0, target, timeStamp: now, preventDefault() {} }); }, advance(ms) { now += ms; }, frame(stamp = now) { const callbacks = [...frames.values()]; frames.clear(); for (const fn of callbacks) fn(stamp); }, }; } for (const dir of [1, -1]) { const f = fixture(); f.wheel(dir); f.advance(17); f.frame(); f.wheel(dir); f.advance(17); f.frame(); // A busy main thread has missed several frames when the reverse arrives. f.advance(120); const before = f.y; f.wheel(-dir); assert((f.y - before) * dir < 0, 'first reverse notch responds immediately'); assert(Math.abs(f.y - before) < 20, 'reverse starts with a small bounded step'); const reversed = f.y; f.frame(0); // a queued animation frame can carry an older timestamp assert.equal(f.y, reversed, 'old frame time cannot revive the previous direction'); f.advance(17); f.frame(); assert((f.y - reversed) * dir < 0, 'next frame continues in the new direction'); assert(Math.abs(f.y - reversed) < 20, 'new velocity is not applied to the old frame delay'); for (let i = 0; i < 100; i++) { f.advance(17); f.frame(); } assert(Math.abs(f.y - before) > 280 && Math.abs(f.y - before) < 330, 'one notch retains its coast distance'); } console.log('✓ immediate reversal both ways, stale frame timestamps, busy frame recovery, and coast distance');