// Exercise the real input/coast handlers with controlled frame timing. import assert from 'node:assert/strict'; import { runInNewContext } from 'node:vm'; const source = await Bun.file('src/app.js').text(); const start = source.indexOf('(() => {', source.indexOf('// The feed scrolls like a phone')); const end = source.indexOf("\nwindow.addEventListener('load'", start); assert(start > 0 && end > start); function fixture(inside = '', { feedOnPage = true } = {}) { let now = 100, id = 0; const handlers = new Map(), frames = new Map(), steps = []; const window = { scrollY: 5000, addEventListener: (name, fn) => handlers.set(name, fn), scrollBy: ({ top }) => { steps.push(top); window.scrollY += top; }, }; // the page shows a feed (or, for a thread case, a thread) unless told otherwise const document = { body: {}, addEventListener() {}, removeEventListener() {}, querySelector: (selector) => (feedOnPage && selector.split(/,\s*/).some((p) => p === (inside === '.thread-page' ? '.thread-page' : '.feed-page')) ? {} : null) }; // the target sits inside the given element (over the posts unless it names something else) const target = { closest: (selector) => selector.split(/,\s*/).some((p) => p === inside) ? target : null, scrollHeight: 100, clientHeight: 100, parentElement: document.body }; runInNewContext(source.slice(start, end), { window, document, matchMedia: () => ({ matches: false }), performance: { now: () => now }, requestAnimationFrame: (fn) => { frames.set(++id, fn); return id; }, cancelAnimationFrame: (id) => frames.delete(id), setTimeout, clearTimeout, }); return { get y() { return window.scrollY; }, steps, wheel(dir) { handlers.get('wheel')({ deltaY: dir * 100, wheelDeltaY: -dir * 120, deltaMode: 0, deltaX: 0, target, timeStamp: now, preventDefault() {} }); }, advance(ms) { now += ms; }, frame(stamp = now) { const callbacks = [...frames.values()]; frames.clear(); for (const fn of callbacks) fn(stamp); }, }; } const settle = (f, n = 70) => { for (let i = 0; i < n; i++) { f.advance(17); f.frame(); } }; for (const dir of [1, -1]) { const f = fixture(); f.wheel(dir); f.advance(17); f.frame(); f.wheel(dir); f.advance(17); f.frame(); // A busy main thread has missed several frames when the turn back arrives. f.advance(120); const before = f.y; // [flying: the first turn back is a brake] f.wheel(-dir); assert.equal(f.y, before, 'the brake notch moves nothing by itself'); f.frame(0); // a queued animation frame can carry an older timestamp assert.equal(f.y, before, 'old frame time moves nothing'); settle(f, 30); const over = (f.y - before) * dir; assert(over >= 0 && over < 120, 'the brake eases the flight out within a short way, never the other way: ' + over); // [the next notch back: the gentle start] const stopped = f.y; f.wheel(-dir); assert((stopped - f.y) * dir > 0 && (stopped - f.y) * dir < 20, 'the gentle start responds at once with a small step'); settle(f); const back = (stopped - f.y) * dir; assert(back > 130 && back < 170, 'the notch after the brake creeps back half a notch: ' + back); // [then the wind-up] { const y = f.y; f.wheel(-dir); f.advance(60); f.frame(); f.wheel(-dir); settle(f); const on = (y - f.y) * dir; assert(on > 600, 'the notches after wind up: ' + on); } // The gentle start waits a while for its notch: a second and a half after the brake, still gentle. { f.advance(2500); f.wheel(dir); f.advance(17); f.frame(); f.wheel(dir); f.advance(120); f.frame(); f.wheel(-dir); settle(f, 30); f.advance(1500); const y = f.y; f.wheel(-dir); settle(f); const s = (y - f.y) * dir; assert(s > 130 && s < 170, 'a notch back a while after the brake is still the gentle start: ' + s); } // ...but long after, the brake forgotten, a notch back is a plain push from rest. { f.advance(2500); f.wheel(dir); f.advance(17); f.frame(); f.wheel(dir); f.advance(120); f.frame(); f.wheel(-dir); settle(f, 30); f.advance(3000); const y = f.y; f.wheel(-dir); settle(f); const s = (y - f.y) * dir; assert(s > 280 && s < 330, 'long after the brake, a notch back is a full push: ' + s); } // A stroll (one notch) turned back has nothing worth braking: the gentle start at once. { f.advance(2500); f.wheel(dir); f.advance(100); f.frame(); const y = f.y; f.wheel(-dir); assert((y - f.y) * dir > 0 && (y - f.y) * dir < 20, 'against a stroll the turn back starts at once, with a small step'); settle(f); const s = (y - f.y) * dir; assert(s > 130 && s < 170, 'against a stroll the turn back is the gentle start: ' + s); } // From rest a notch either way is a full push. { f.advance(2500); const y = f.y; f.wheel(dir); settle(f); const s = (f.y - y) * dir; assert(s > 280 && s < 330, 'from rest a notch either way is a full push: ' + s); } // A turn back against a coast that only just died is the gentle start too. { f.wheel(dir); settle(f, 40); f.advance(100); const y = f.y; f.wheel(-dir); settle(f); const s = (y - f.y) * dir; assert(s > 130 && s < 170, 'reversing right after the coast dies is the gentle start: ' + s); } // Well after the coast died it is a plain notch from rest, whichever way. { f.advance(2500); const y = f.y; f.wheel(-dir); settle(f); const s = (y - f.y) * dir; assert(s > 280 && s < 330, 'a notch the other way from rest is a full push: ' + s); } } // A notch over a video (or an audio player) in the feed coasts like any // other — the wheel does nothing to a player itself — and so does one on a // thread page, and one with the pointer anywhere else on the page while a // feed is up (the rail, the wallet column, the header). for (const sel of ['video', 'audio', '.thread-page', '.wallet-column', '']) { const f = fixture(sel); const y = f.y; f.wheel(1); settle(f); assert(f.y - y > 280 && f.y - y < 330, 'a notch over ' + sel + ' coasts a full push: ' + (f.y - y)); } // ...while a notch in a text box, or in the media pager, is left alone — and // so is every notch on a page with no feed on it (the wallet). for (const sel of ['textarea', '.media-pager']) { const f = fixture(sel); const y = f.y; f.wheel(1); settle(f); assert.equal(f.y, y, 'a notch in ' + sel + ' is not ours'); } { const f = fixture('', { feedOnPage: false }); const y = f.y; f.wheel(1); settle(f); assert.equal(f.y, y, 'no feed on the page: the wheel is the browser\'s'); } console.log('✓ a turn back against a flight brakes, the next notch is the gentle start, then the wind-up; against a stroll or a dead coast the gentle start at once; stale frames; videos and threads coast');