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diff --git a/index.js b/index.js
index 968489c..4d96c34 100644
--- a/index.js
+++ b/index.js
@@ -42,7 +42,31 @@ class LightningClient extends EventEmitter {
this.reconnectTimeout = null;
this.reqcount = 0;
- this.client = net.createConnection(rpcPath);
+ this._setup();
+ }
+
+ _setup() {
+ // Build a FRESH socket + readline for every (re)connection. The original
+ // code reused this.client and only called this.client.connect() on
+ // reconnect — but a socket that has already emitted 'error'/'close' is
+ // destroyed, so reconnecting it is a no-op/throw. That left the client
+ // wedged looping `connect ENOENT …/lightning-rpc` forever after a cl
+ // restart (spamming logs, leaking a socket+timer, never recovering).
+ // Renewing clientConnectionPromise here also makes call() block until the
+ // (re)connection is live instead of writing into a dead socket.
+ if (this.client) {
+ try {
+ this.client.removeAllListeners();
+ this.client.destroy();
+ } catch (e) {}
+ }
+ if (this.rl) {
+ try {
+ this.rl.close();
+ } catch (e) {}
+ }
+
+ this.client = net.createConnection(this.rpcPath);
this.rl = readline.createInterface({ input: this.client });
this.clientConnectionPromise = new Promise((resolve) => {
@@ -87,8 +111,15 @@ class LightningClient extends EventEmitter {
}
this.reconnectTimeout = setTimeout(() => {
- this.client.connect(this.rpcPath);
+ // Clear the guard BEFORE (re)connecting so a throw can't leave it set
+ // and permanently block every future reconnect() (the original bug).
this.reconnectTimeout = null;
+ try {
+ this._setup();
+ } catch (e) {
+ this.increaseWaitTime();
+ this.reconnect();
+ }
}, this.reconnectWait * 1000);
}
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