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authorAdam Soltys <[email protected]>2026-09-11 23:16:49 -0700
committerAdam Soltys <[email protected]>2026-09-11 23:16:49 -0700
commitc377f1bbc452da5019eff1e32542219e42fe1f42 (patch)
tree430322d056b0e44e1c938ec30060fbfc47ff1d0c /android/app/src/twa/java
parentd3234dfaf12dc3d7970c099fdc777a9b4ccc8e9d (diff)
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A tap on the balance card waited 700ms to show anything.
Tapping the unit tag on a phone took the best part of a second to change the number. Measured on the device: 824ms, three taps running. The same tap on a laptop was 30ms. The balance carousel freezes itself while a finger is down — renders are held and the strip is marked _skipMorph, so a background repaint can't rebuild it mid-drag and yank the scroll. Touch-end lifts the render hold but leaves the strip frozen until a scroll settles... and a TAP produces no scroll events at all. So the freeze stood until the 700ms safety net fired, and every render in between was refused by the morph — including the one the tap had just asked for. The mouse path has always had this guard (it only freezes once the pointer has moved four pixels, and unfreezes immediately on a release that never moved), which is why this never showed up on a laptop. The touch path now notices the same thing the only way it can: the strip's scroll position is recorded when the finger lands, and if it hasn't moved by the time the finger lifts, that was a tap and the strip unfreezes there and then. Co-Authored-By: Claude Opus 5 (1M context) <[email protected]> Claude-Session: https://claude.ai/code/session_019mrt228Upn9nNCwGixzSLx
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