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authorAdam Soltys <[email protected]>2026-09-03 23:06:12 -0700
committerAdam Soltys <[email protected]>2026-09-03 23:06:12 -0700
commit4f0e444616b6ef1898f4029a38a0489d760d0e6d (patch)
tree241e948f2e12112899ded0963a6fc1f47518914c /src/ark/manager.js
parent618a84ab96f1865f6112d696077390ba184dd9b3 (diff)
downloadcoinosv3-4f0e444616b6ef1898f4029a38a0489d760d0e6d.tar.gz
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The carousel 'stutter' was a snap-back, not a stall: frame-by-frame of the latest video shows the card sliding a third of the way toward the neighbor then springing back to where it started — a short flick that never crossed the halfway settle point. Release now commits to the neighbor on a deliberate small move (past ~15% of a card) or any quick flick, instead of only past the midpoint; otherwise it snaps back. Direction comes from flick velocity, or from how far the grabbed card actually travelled
Co-Authored-By: Claude Fable 5 <[email protected]> Claude-Session: https://claude.ai/code/session_01MrkLsNScXe9b6BviUSdmMr
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