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| author | Adam Soltys <[email protected]> | 2026-08-03 23:17:33 -0700 |
|---|---|---|
| committer | Adam Soltys <[email protected]> | 2026-08-03 23:17:33 -0700 |
| commit | bd215cbd2e6f46870cb69729673c3e5218f4ee86 (patch) | |
| tree | f8b8168f2bdf90e92c827d6c746f46160f0c3176 /src/electrum.js | |
| parent | ad8ff4eb12a001647f6fe2856e9fe05d4e1d06ce (diff) | |
| download | coinosv3-bd215cbd2e6f46870cb69729673c3e5218f4ee86.tar.gz coinosv3-bd215cbd2e6f46870cb69729673c3e5218f4ee86.zip | |
The chat window fits the screen, and the header stops asking questions
The message log had a fixed 62vh height, so the card was head + panels +
log + composer tall and the input fell off the bottom of the screen. The
card is now sized to the viewport and the log is the only part that
flexes: opening the invite or member panel shrinks the scroll area
instead of pushing the composer out of reach.
Three header changes, all the same idea — don't show a control for a
choice nobody is making:
'+' becomes 'Add person', because a plus sign doesn't say what it adds.
A lone channel isn't named at all. '#general' next to a composer that
says 'Message #general' points at a choice of one; several channels
become a select, which is what a choice looks like.
The new-channel field hides behind a 'New channel' button. Sitting open
right after you create a community, it reads as something you're
supposed to fill in.
tools/chat-layout-test.js holds the line at three viewport sizes with
both panels open, and covers the header behaviour through actually
adding a second channel.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Wvj4aoeMZwA7VUGdJP9Swi
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