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authorAdam Soltys <[email protected]>2026-11-06 23:31:43 -0700
committerAdam Soltys <[email protected]>2026-11-06 23:31:43 -0700
commit259a95abdec170b7bb6def107b451dde1454293d (patch)
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parent4c8754a843335bfa4d84a989fb92f33bc6c26367 (diff)
downloadcoinosv3-259a95abdec170b7bb6def107b451dde1454293d.tar.gz
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Pull down to refresh works in the Android app, the Beta and an installed PWA. "Pull down to refresh isn't working for me in the apk" (Adam, 2026-11-06): measured on his Pixel, the same pull reloads a Chrome tab but not the app — Chrome turns its pull-to-refresh off whenever a page runs full screen, which the TWA (sticky-immersive since 1.14) always does, and a WebView or a standalone PWA has none at all. src/pull-refresh.js takes over where the page reports display-mode standalone or fullscreen, or runs in our WebView (window.CoinosHost), and switches the browser's off there (overscroll-behavior-y: contain) so the two never both fire; a browser tab keeps the browser's. A pull counts only at the top of the page, vertical (sideways swipes stay the tab navigation's), and not from inside something scrolled down (a chat, a picker) or over the page (dialogs, the media viewer, fields); damped like the browser's, a round arrow follows the finger and spins once the pull is far enough, and release reloads (through the network, as a refresh does). On the phone, the local build served into the app: a pull at the top reloads, one while scrolled down only scrolls, a short one does nothing
Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01VMan6Ts5Tktega8VbLg31q
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