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-rw-r--r--src/app.js56
-rw-r--r--tools/feed-wheel-reverse-test.js64
2 files changed, 70 insertions, 50 deletions
diff --git a/src/app.js b/src/app.js
index 96c6af1..6f4d10b 100644
--- a/src/app.js
+++ b/src/app.js
@@ -6657,18 +6657,27 @@ if (INTENT_URI) {
if (!raf && v) { last = performance.now(); raf = requestAnimationFrame(tick); }
};
// ---- the wheel
- // A turn back against the coast catches the page at once and is a gentler
- // push the other way — half a notch's travel, at half the speed — so the
- // reader who overshot a post settles back onto it instead of flying past
- // it the other way. The next notch the same way is a plain one, winding
- // up from whatever speed the half push left, so a spin on after a
- // reversal gets going again at once. (A spell of quarter-size "hunting"
- // notches ramping back up over five turns was tried here and felt like a
- // stutter and a slow patch; a full notch then two without wind-up felt
- // like an overshoot — Adam, 2026-10-16: "could the first coast in the
- // opposite direction be smaller/slower than usual? then speed up if we
- // scroll again in the same direction".)
- const REVERSE = 0.5; // of a notch: the first push back against a coast
+ // A turn back against a page that is flying is a brake: that notch only
+ // eases the coast to a stop (a quick easing, not a dead halt), and goes
+ // nowhere the other way. The next notch the same way is a gentle start
+ // back — half a notch's travel at half the speed — and the ones after
+ // wind up as usual. So the reader flying past a post stops on the first
+ // turn back, creeps back on the second, and gets going on the third.
+ // Against a coast that is merely strolling, or one that only just died,
+ // there is nothing worth braking: that turn back is the gentle start
+ // itself. (A spell of quarter-size "hunting" notches ramping back up over
+ // five turns was tried here and felt like a stutter and a slow patch; a
+ // full notch then two without wind-up felt like an overshoot; a gentle
+ // push straight away from a flight still overshot — Adam, 2026-10-16:
+ // "the first click of the wheel should just stop the coasting/flying
+ // maybe with a quick easing rather than a sudden stop and then the next
+ // notch should start going slowly in reverse and the next ones should
+ // start speeding up".)
+ const REVERSE = 0.5; // of a notch: the gentle start back
+ const BRAKE_V = 1.2; // px/ms: flying, worth a brake (a notch from rest peaks near 0.9)
+ const BRAKE_TAU = 40; // ms: the brake's easing (a flight at 8 px/ms stops within ~300 px)
+ const BRAKE_FOR = 2500; // ms: how long after a brake the next notch that way is the gentle start
+ let brake = null; // { dir, until }: the turn back that braked, awaiting its gentle start
// (lastDir/lastMoveAt: the tick's, above)
let smoothUntil = 0; // a trackpad's events were just seen: hands off
window.addEventListener('wheel', (e) => {
@@ -6683,18 +6692,31 @@ if (INTENT_URI) {
const now = e.timeStamp;
// the way the page is going: its coast, or the coast that only just died
const going = v ? Math.sign(v) : now - lastMoveAt < 400 ? lastDir : 0;
- if (going && dir !== going) {
- // A reversal catches the old coast immediately. Discard its fractional
- // step and frame clock too: after a busy frame, applying the NEW velocity
- // to the OLD elapsed time made the first reverse step jump. Give the
- // notch a small response now, then coast the rest of its (half) travel.
+ const gentle = () => {
+ // The gentle start back catches whatever coast is left immediately.
+ // Discard its fractional step and frame clock too: after a busy frame,
+ // applying the NEW velocity to the OLD elapsed time made the first
+ // reverse step jump. A small response now, then the rest of its
+ // (half) travel coasts.
stop();
+ brake = null;
const travel = px * 3 * REVERSE;
const first = dir * Math.min(16, Math.abs(travel / TAU) * 16);
window.scrollBy({ top: first, behavior: 'instant' });
lastDir = dir; lastMoveAt = now;
coast((travel - first) / TAU, TAU);
+ };
+ if (going && dir !== going && Math.abs(v) >= BRAKE_V) {
+ // flying: this notch only brakes — the coast eases out over a few
+ // frames (from now: the frames a busy thread missed don't travel first)
+ tau = BRAKE_TAU; acc = 0; last = performance.now();
+ brake = { dir, until: now + BRAKE_FOR };
+ } else if (going && dir !== going) {
+ gentle();
+ } else if (brake && brake.dir === dir && now < brake.until) {
+ gentle(); // the notch after a brake: the gentle start back
} else {
+ brake = null;
// A notch into a page already moving pushes harder: the faster it
// goes, the more each turn adds (up to 2.5x), so keeping the wheel
// turning winds the speed up instead of settling at a stroll. From
diff --git a/tools/feed-wheel-reverse-test.js b/tools/feed-wheel-reverse-test.js
index be5ad54..352bc0e 100644
--- a/tools/feed-wheel-reverse-test.js
+++ b/tools/feed-wheel-reverse-test.js
@@ -34,45 +34,43 @@ for (const dir of [1, -1]) {
const f = fixture();
f.wheel(dir); f.advance(17); f.frame();
f.wheel(dir); f.advance(17); f.frame();
- // A busy main thread has missed several frames when the reverse arrives.
+ // A busy main thread has missed several frames when the turn back arrives.
f.advance(120);
const before = f.y;
+ // [flying: the first turn back is a brake]
f.wheel(-dir);
- assert((f.y - before) * dir < 0, 'first reverse notch responds immediately');
- assert(Math.abs(f.y - before) < 20, 'reverse starts with a small bounded step');
- const reversed = f.y;
+ assert.equal(f.y, before, 'the brake notch moves nothing by itself');
f.frame(0); // a queued animation frame can carry an older timestamp
- assert.equal(f.y, reversed, 'old frame time cannot revive the previous direction');
- f.advance(17); f.frame();
- assert((f.y - reversed) * dir < 0, 'next frame continues in the new direction');
- assert(Math.abs(f.y - reversed) < 20, 'new velocity is not applied to the old frame delay');
+ assert.equal(f.y, before, 'old frame time moves nothing');
+ settle(f, 30);
+ const over = (f.y - before) * dir;
+ assert(over >= 0 && over < 120, 'the brake eases the flight out within a short way, never the other way: ' + over);
+ // [the next notch back: the gentle start]
+ const stopped = f.y;
+ f.wheel(-dir);
+ assert((stopped - f.y) * dir > 0 && (stopped - f.y) * dir < 20, 'the gentle start responds at once with a small step');
settle(f);
- // The turn back is a gentler push than a notch: half a notch's travel, so
- // a reader who overshot settles back rather than flying the other way.
- const back = (before - f.y) * dir;
- assert(back > 130 && back < 170, 'a reverse notch against a coast travels half a notch: ' + back);
- // The next notch the same way is a plain one again, winding up from the
- // half push's speed: a reversal and a quick second notch travel about a
- // notch and a half.
- let pair;
- { f.wheel(-dir); f.advance(17); f.frame(); f.wheel(-dir); f.advance(120); f.frame(); // coasting again, the other way
- const y = f.y; f.wheel(dir); f.advance(60); f.frame(); f.wheel(dir); settle(f); pair = (f.y - y) * dir;
- assert(pair > 440 && pair < 560, 'a reversal and a quick second notch: about a notch and a half: ' + pair); }
- // From rest the same two quick notches go further: a full first push, and the wind-up.
- { f.advance(2500); const y = f.y; f.wheel(dir); f.advance(60); f.frame(); f.wheel(dir); settle(f); const s = (f.y - y) * dir; assert(s > pair + 100, 'two quick notches from rest go further: ' + s + ' vs ' + pair); }
- // A spin that keeps going after a reversal winds up from its second
- // notch: a reversal plus four quick notches goes well past four plain ones.
- let spin;
- { f.wheel(-dir); f.advance(17); f.frame(); f.wheel(-dir); f.advance(120); f.frame();
- const y = f.y; f.wheel(dir); for (let i = 0; i < 4; i++) { f.advance(60); f.frame(); f.wheel(dir); } settle(f); spin = (f.y - y) * dir;
- assert(spin > 4 * 300 + 150, 'a spin on after a reversal winds up again: ' + spin); }
- // ...and the same five quick notches from rest go about as far (the half push costs little).
- { f.advance(2500); const y = f.y; f.wheel(dir); for (let i = 0; i < 4; i++) { f.advance(60); f.frame(); f.wheel(dir); } settle(f); const s = (f.y - y) * dir;
- assert(s < spin * 1.3, 'five from rest vs five after a reversal: ' + s + ' vs ' + spin); settle(f, 200); }
+ const back = (stopped - f.y) * dir;
+ assert(back > 130 && back < 170, 'the notch after the brake creeps back half a notch: ' + back);
+ // [then the wind-up]
+ { const y = f.y; f.wheel(-dir); f.advance(60); f.frame(); f.wheel(-dir); settle(f);
+ const on = (y - f.y) * dir; assert(on > 600, 'the notches after wind up: ' + on); }
+ // The gentle start waits a while for its notch: a second and a half after the brake, still gentle.
+ { f.advance(2500); f.wheel(dir); f.advance(17); f.frame(); f.wheel(dir); f.advance(120); f.frame();
+ f.wheel(-dir); settle(f, 30); f.advance(1500); const y = f.y; f.wheel(-dir); settle(f);
+ const s = (y - f.y) * dir; assert(s > 130 && s < 170, 'a notch back a while after the brake is still the gentle start: ' + s); }
+ // ...but long after, the brake forgotten, a notch back is a plain push from rest.
+ { f.advance(2500); f.wheel(dir); f.advance(17); f.frame(); f.wheel(dir); f.advance(120); f.frame();
+ f.wheel(-dir); settle(f, 30); f.advance(3000); const y = f.y; f.wheel(-dir); settle(f);
+ const s = (y - f.y) * dir; assert(s > 280 && s < 330, 'long after the brake, a notch back is a full push: ' + s); }
+ // A stroll (one notch) turned back has nothing worth braking: the gentle start at once.
+ { f.advance(2500); f.wheel(dir); f.advance(100); f.frame(); const y = f.y; f.wheel(-dir);
+ assert((y - f.y) * dir > 0 && (y - f.y) * dir < 20, 'against a stroll the turn back starts at once, with a small step');
+ settle(f); const s = (y - f.y) * dir; assert(s > 130 && s < 170, 'against a stroll the turn back is the gentle start: ' + s); }
// From rest a notch either way is a full push.
{ f.advance(2500); const y = f.y; f.wheel(dir); settle(f); const s = (f.y - y) * dir; assert(s > 280 && s < 330, 'from rest a notch either way is a full push: ' + s); }
- // A turn back against a coast that only just died is a reversal too: the half push.
- { f.wheel(dir); settle(f, 40); f.advance(100); const y = f.y; f.wheel(-dir); settle(f); const s = (y - f.y) * dir; assert(s > 130 && s < 170, 'reversing right after the coast dies is the half push: ' + s); }
+ // A turn back against a coast that only just died is the gentle start too.
+ { f.wheel(dir); settle(f, 40); f.advance(100); const y = f.y; f.wheel(-dir); settle(f); const s = (y - f.y) * dir; assert(s > 130 && s < 170, 'reversing right after the coast dies is the gentle start: ' + s); }
// Well after the coast died it is a plain notch from rest, whichever way.
{ f.advance(2500); const y = f.y; f.wheel(-dir); settle(f); const s = (y - f.y) * dir; assert(s > 280 && s < 330, 'a notch the other way from rest is a full push: ' + s); }
}
@@ -90,4 +88,4 @@ for (const sel of ['textarea', '.media-pager']) {
const y = f.y; f.wheel(1); settle(f);
assert.equal(f.y, y, 'a notch in ' + sel + ' is not ours');
}
-console.log('✓ immediate reversal both ways, stale frame timestamps, busy frame recovery, a reversal is a half push that winds up again from the next notch, videos and threads coast');
+console.log('✓ a turn back against a flight brakes, the next notch is the gentle start, then the wind-up; against a stroll or a dead coast the gentle start at once; stale frames; videos and threads coast');