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-rw-r--r--src/ark/manager.js62
1 files changed, 60 insertions, 2 deletions
diff --git a/src/ark/manager.js b/src/ark/manager.js
index 0723fc1..caece44 100644
--- a/src/ark/manager.js
+++ b/src/ark/manager.js
@@ -531,6 +531,32 @@ export class ArkManager {
// free to spend, renew or exit from THIS device
_free(v, busy = this._remoteBusy()) { return !!v && v.state === 'spendable' && !busy.has(v.id) && this._policyType(v) === 'pubkey'; }
+ // A coin's exit depth: one transaction per hop of its history (the round
+ // tree's branch, then every arkoor transfer). Each off-chain payment adds
+ // one to the change and one to what the recipient gets; only a round
+ // flattens it. The server refuses to cosign a spend of a coin at its
+ // `maxVtxoExitDepth` (100 on coinos: a wallet paying hourly from one change
+ // chain gets there in four days), so such a coin is money only a refresh
+ // can free — and it refreshes without the base fee at `deepWaiverDepth`.
+ exitDepth(v) { try { return this._decoded(v).genesis.length; } catch { return 0; } }
+ _capDepth() { return (this.info && this.info.maxVtxoExitDepth) || 0; }
+ _waiverDepth() { return (this.info && this.info.refreshFees && this.info.refreshFees.deepWaiverDepth) || 0; }
+ _capped(v) { const cap = this._capDepth(); return !!cap && this.exitDepth(v) >= cap; }
+ // The free coins a refresh should flatten now: at the server's waiver depth
+ // (no base fee, so always worth it), or within a few hops of the cap on a
+ // server without one (stuck otherwise). Expired coins too: a round is the
+ // one thing an expired coin can always do, and the server honors it.
+ deepCoins() {
+ const waiver = this._waiverDepth(), cap = this._capDepth();
+ if (!waiver && !cap) return [];
+ const busy = this._remoteBusy();
+ return this.state.vtxos.filter((v) => {
+ if (!this._free(v, busy)) return false;
+ const d = this.exitDepth(v);
+ return (waiver && d >= waiver) || (cap && d >= cap - 8);
+ });
+ }
+
balance() {
const tip = this._tipH || 0;
const busy = this._remoteBusy();
@@ -1121,8 +1147,9 @@ export class ArkManager {
_selectInputs(amountSat, tip = this._tipH || 0) {
const busy = this._remoteBusy();
+ // a coin at the server's depth cap can't be an input: the cosign is refused
const spendable = this.state.vtxos
- .filter((v) => this._free(v, busy) && !this._expired(v, tip));
+ .filter((v) => this._free(v, busy) && !this._expired(v, tip) && !this._capped(v));
const single = this._spendOrder(spendable.filter((v) => v.amountSat >= amountSat), tip, (a, b) => a.amountSat - b.amountSat)[0];
if (single) return [single];
const picked = this._accumulate(spendable, tip, (set, sum) => sum >= amountSat);
@@ -1140,6 +1167,8 @@ export class ArkManager {
.filter((v) => v.state === 'spendable' && this._expired(v, tip))
.reduce((n, v) => n + v.amountSat, 0);
if (expiredSat) return `insufficient ark balance (${expiredSat} sat expired and unusable)`;
+ const cappedSat = this.state.vtxos.filter((v) => this._free(v) && this._capped(v)).reduce((n, v) => n + v.amountSat, 0);
+ if (cappedSat) return `insufficient ark balance (${cappedSat} sat have a history too long to spend and are waiting to be renewed)`;
// coins a renewal took stay unspendable until its round confirms on-chain
const renewing = lnShortfall(this.state.vtxos, this.state.actions, Infinity).renewingSat;
return renewing
@@ -2262,7 +2291,10 @@ export class ArkManager {
const entry = table.filter((e) => e.thresholdBlocks <= blocks).pop();
ppmUnits += v.amountSat * (entry?.ppm ?? 0);
}
- return this.info.refreshFees.baseFeeSat + Math.ceil(ppmUnits / 1_000_000);
+ // the server waives the base fee when every input is at its waiver depth
+ const waiver = this._waiverDepth();
+ const base = waiver && inputs.length && inputs.every((v) => this.exitDepth(v) >= waiver) ? 0 : this.info.refreshFees.baseFeeSat;
+ return base + Math.ceil(ppmUnits / 1_000_000);
}
// manual: the user asked for this one (the coins page) — it earns a
@@ -2625,6 +2657,32 @@ export class ArkManager {
return n;
}
+ // The worker's version of flattening deep coins: it can't sit through a
+ // live round, so each deep coin gets a standing order for two blocks out,
+ // one per coin (an order dies whole when any input is spent — and a coin
+ // that is spent hourly will void it; the next wake registers again, and
+ // the one time the coin rests through the height, the round runs). Only
+ // coins still inside their timelock can be scheduled; an expired deep coin
+ // waits for the app, whose live refresh the server honors.
+ async ensureDeepRefreshes(maxCoins = 2) {
+ const deep = this.deepCoins();
+ if (!deep.length || !maxCoins) return 0;
+ const tip = await this._tipMemo();
+ if (!tip) return 0;
+ const covered = new Set((this.state.scheduled || []).flatMap((s) => s.inputIds));
+ const cap = this.info.maxVtxoAmountSat || Infinity;
+ const coins = deep
+ .filter((v) => !covered.has(v.id) && v.expiryHeight > tip + 2 && v.amountSat <= cap)
+ .sort((a, b) => this.exitDepth(b) - this.exitDepth(a))
+ .slice(0, maxCoins);
+ let n = 0;
+ for (const v of coins) {
+ try { await this.scheduleRefresh([v.id], tip + 2); n++; }
+ catch (e) { console.warn('ark: no deep refresh order for', v.id, '—', e.message); }
+ }
+ return n;
+ }
+
_dropScheduled(entry) {
this.state.scheduled = (this.state.scheduled || []).filter((s) => s !== entry);
this._save();