diff options
Diffstat (limited to 'src/features/ark.js')
| -rw-r--r-- | src/features/ark.js | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/features/ark.js b/src/features/ark.js index 771fa45..6952fc0 100644 --- a/src/features/ark.js +++ b/src/features/ark.js @@ -3437,13 +3437,19 @@ export function arkFeature(ctx) { const deepCoins = !policy.maxDepth ? [] : spendables.filter((v) => !expiringCoins.includes(v) && depthOf(v) >= policy.maxDepth && mgr.refreshFee([v], tip) * 10 <= v.amountSat); if (!expiringCoins.length && !deepCoins.length) { arkRenewWarn = null; return; } + // Worth it, or not at all: an automatic renewal never spends more than + // a tenth of what it renews. 301 sats to renew a 1,000-sat coin and + // four bits of change restored an exit nobody would ever use (the + // exit itself would cost more than the coins). Coins left alone stay + // spendable — the server keeps honoring them. + const worthIt = (set) => mgr.refreshFee(set, tip) * 10 <= set.reduce((n, v) => n + v.amountSat, 0); if (!expiringCoins.length) { // nothing is expiring: this round is for the deep coins alone, and // they pay for it — the floor logic below still applies arkRenewWarn = null; let renewSet = [...deepCoins, ...spendables.filter((v) => !deepCoins.includes(v) && v.amountSat < 1000)]; const netSat = (set) => set.reduce((n, v) => n + v.amountSat, 0) - mgr.refreshFee(set, tip); - if (netSat(renewSet) < 330) return; + if (netSat(renewSet) < 330 || !worthIt(renewSet)) return; await mgr.refresh(renewSet.map((v) => v.id)); render(); return; @@ -3478,6 +3484,7 @@ export function arkFeature(ctx) { const netSat = (set) => set.reduce((n, v) => n + v.amountSat, 0) - mgr.refreshFee(set, tip); while (netSat(renewSet) < 330 && extras.length) renewSet = [...renewSet, extras.shift()]; if (netSat(renewSet) < 330) return; // whole balance can't clear the floor — the warn above covers it + if (!worthIt(renewSet)) return; // not worth a tenth of itself: left alone, still spendable await mgr.refresh(renewSet.map((v) => v.id)); render(); } catch {} // transient — the next throttled attempt retries |
