diff options
Diffstat (limited to 'src/features')
| -rw-r--r-- | src/features/ark.js | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/features/ark.js b/src/features/ark.js index f846cac..1426592 100644 --- a/src/features/ark.js +++ b/src/features/ark.js @@ -3069,16 +3069,16 @@ export function arkFeature(ctx) { if (sel && sel !== 'spending') return []; // ark movements are the Spending timeline const s = arkStateNow(); if (!s) return []; - // Memoized briefly: this rebuilds, sorts, and dedupes the whole - // movements list plus the accounted-inputs set — fine once, wasteful - // on every repaint. Movements only change through saves that trigger - // a render themselves, so a short reuse window costs nothing visible. - const key = `${(s.movements || []).length}:${(s.actions || []).length}`; - if (this._histMemo && this._histMemo.key === key && Date.now() - this._histMemo.t < 1500) { - return this._histMemo.val; - } + // Memoized on the state's REVISION, not a timer. This rebuild sorts and + // dedupes every movement, resolves gifts, and touches secp256k1 — ~60ms + // cold. A 1.5s TTL used to re-cool it between unhurried flicks, so every + // account switch paid the rebuild and stuttered the slide; keyed on _rev + // it's reused until the data actually changes (each _save bumps _rev), + // and stays warm no matter how slowly the user flicks back and forth. + const key = `${s._rev || 0}:${(s.movements || []).length}:${(s.actions || []).length}`; + if (this._histMemo && this._histMemo.key === key) return this._histMemo.val; const val = this._histBuild(s); - this._histMemo = { key, t: Date.now(), val }; + this._histMemo = { key, val }; return val; }, _histBuild(s) { |
