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Diffstat (limited to 'src/image-thumbnails.js')
| -rw-r--r-- | src/image-thumbnails.js | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/src/image-thumbnails.js b/src/image-thumbnails.js new file mode 100644 index 0000000..ffac4b9 --- /dev/null +++ b/src/image-thumbnails.js @@ -0,0 +1,93 @@ +// Keep decode, resize and WebP encoding off the scrolling thread. A blob +// worker also works in the standalone wallet without a separately hosted file. +// This function is serialized: all its dependencies must live inside it. +function thumbnailWorker() { + const encode = async (canvas, quality) => { + let blob = await canvas.convertToBlob({ type: 'image/webp', quality }); + if (!/webp/.test(blob.type)) blob = await canvas.convertToBlob({ type: 'image/jpeg', quality }); + return blob; + }; + self.onmessage = async ({ data: { blob, width, tileSize } }) => { + let bitmap; + try { + bitmap = await createImageBitmap(blob); + const result = { width: bitmap.width, height: bitmap.height, media: null, tile: null }; + // GIFs must keep animating; a canvas copy would freeze their first frame. + if (!/gif/i.test(blob.type)) { + if (tileSize) { + const side = Math.min(bitmap.width, bitmap.height), px = Math.min(tileSize, side); + let square; + try { + square = await createImageBitmap(bitmap, (bitmap.width - side) / 2, (bitmap.height - side) / 2, side, side, + { resizeWidth: px, resizeHeight: px, resizeQuality: 'high' }); + const canvas = new OffscreenCanvas(px, px); + canvas.getContext('2d').drawImage(square, 0, 0); + result.tile = await encode(canvas, 0.8); + } catch {} finally { square?.close(); } + } + if (width && bitmap.width > width * 1.25) { + try { + const height = Math.max(1, Math.round(bitmap.height * width / bitmap.width)); + const canvas = new OffscreenCanvas(width, height), ctx = canvas.getContext('2d'); + ctx.imageSmoothingQuality = 'high'; + ctx.drawImage(bitmap, 0, 0, width, height); + result.media = await encode(canvas, 0.82); + } catch {} + } + } + self.postMessage(result); + } catch { self.postMessage(null); } finally { bitmap?.close(); } + }; +} + +// One image at a time bounds concurrent decoding/encoding and its CPU/memory +// pressure. If workers are unavailable, callers keep displaying originals. +const JOB_MS = 15000, MAX_QUEUE = 24, MAX_STRIKES = 3; +let worker = null, disabled = false, current = null, timer = null, strikes = 0; +const queue = []; +function finish(job, data) { clearTimeout(timer); timer = null; job?.resolve(data); } +// Workers can't be made here (constructor refused, script won't load): +// thumbnails are off for this session. +function failWorker() { + disabled = true; + worker?.terminate(); worker = null; + const job = current; current = null; + finish(job, null); + for (const j of queue.splice(0)) j.resolve(null); +} +// A picture that hung or crashed the worker is given up and the worker +// starts fresh for the next one — one bad file mustn't cost every later +// thumbnail. Three failures in a row and it's treated as broken. +function resetWorker() { + if (++strikes >= MAX_STRIKES) return failWorker(); + worker?.terminate(); worker = null; + const job = current; current = null; + finish(job, null); + drain(); +} +function drain() { + if (current || !queue.length || disabled) return; + if (!worker) { + let url; + try { + url = URL.createObjectURL(new Blob(['(' + thumbnailWorker.toString() + ')()'], { type: 'text/javascript' })); + worker = new Worker(url, { name: 'image-thumbnails' }); + worker.onerror = resetWorker; + worker.onmessageerror = resetWorker; + worker.onmessage = ({ data }) => { + strikes = 0; + const job = current; current = null; + finish(job, data); + drain(); + }; + } catch { failWorker(); return; } finally { if (url) URL.revokeObjectURL(url); } + } + current = queue.shift(); + timer = setTimeout(resetWorker, JOB_MS); + try { worker.postMessage(current.input); } catch { resetWorker(); } +} +export function makeImageThumbnails(blob, { width = 0, tileSize = 0 } = {}) { + if (disabled || typeof Worker === 'undefined' || typeof OffscreenCanvas === 'undefined' + || typeof createImageBitmap === 'undefined' || queue.length >= MAX_QUEUE) return Promise.resolve(null); + return new Promise((resolve) => { queue.push({ input: { blob, width, tileSize }, resolve }); drain(); }); +} |
