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-rw-r--r--src/features/messages.js14
-rw-r--r--src/nostr.js55
2 files changed, 63 insertions, 6 deletions
diff --git a/src/features/messages.js b/src/features/messages.js
index 4e90646..e1468ce 100644
--- a/src/features/messages.js
+++ b/src/features/messages.js
@@ -15,7 +15,7 @@ import { mediaServers } from '../media-servers.js';
// listens for both identities and decrypts with whichever keys are present.
import {
- subscribeOn, subscribeAuthed, publishOn, queryOn, queryManyOn, queryStreamOn, fetchInboxRelays, relayAlive, liveRelayList, readRelayList, resetRelay,
+ subscribeOn, subscribeAuthed, publishOn, queryOn, queryManyOn, queryStreamOn, fetchInboxRelays, relayAlive, liveRelayList, readRelayList, resetRelay, wakeRelays,
npubOf, neventOf, parseNostrPubkey, parseNostrRef, generateSecretKey, getPublicKey, finalizeEvent, nip44,
PROFILE_RELAYS, openWrapsOffthread, unwrapDMsOffthread, verifyEventsAsync, setSyncConfig, DEFAULT_SYNC_RELAYS,
} from '../nostr.js';
@@ -18511,10 +18511,14 @@ export function messagesFeature(ctx) {
resumed(awayMs) {
// a blink between apps didn't kill anything
if (awayMs && awayMs < 5_000) return;
- resubscribeStreams(); // DMs and rooms, whether or not chat is on screen
- if (!ui.chatOpen || !['feed', 'notifs'].includes(ui.msgView)) return true;
- if (ui.msgView === 'notifs') refreshNotifs(true).catch(() => {});
- else refreshFeed({ force: true }).catch(() => {});
+ // the sockets first: after a freeze they read open and are dead, and
+ // a refresh sent on them finds nothing (wakeRelays)
+ wakeRelays().catch(() => {}).then(() => {
+ resubscribeStreams(); // DMs and rooms, whether or not chat is on screen
+ if (!ui.chatOpen || !['feed', 'notifs'].includes(ui.msgView)) return;
+ if (ui.msgView === 'notifs') refreshNotifs(true).catch(() => {});
+ else refreshFeed({ force: true }).catch(() => {});
+ });
return true;
},
// A zap flow reporting how its payment went, so the chip that appeared
diff --git a/src/nostr.js b/src/nostr.js
index c77fc27..f0b47d1 100644
--- a/src/nostr.js
+++ b/src/nostr.js
@@ -186,7 +186,12 @@ pool.ensureRelay = async (url, params) => {
relay._coinosRL = true;
const notice = relay.onnotice;
relay.onnotice = (msg) => {
- if (RATE_LIMITED.test(String(msg))) markRelayRateLimited(relay.url, String(msg));
+ // Primal's "too many concurrent REQs" is advice, not a refusal: every
+ // REQ past its twenty is answered all the same (measured: 60 at once,
+ // 60 EOSEs, 12 notices). Cooling it off for 30 s at every boot — when
+ // the relay lists, profiles and the feed all ask at once — only lost
+ // us its answers. A CLOSED with that reason still counts (below).
+ if (RATE_LIMITED.test(String(msg)) && !/concurrent/i.test(String(msg))) markRelayRateLimited(relay.url, String(msg));
try { notice?.call(relay, msg); } catch {}
};
const subscribe = relay.subscribe.bind(relay);
@@ -284,6 +289,54 @@ export function resetRelay(url) {
try { r.close(); } catch {}
pool.relays.delete(n);
}
+// Back from a freeze (a phone's backgrounded tab: timers stopped, the
+// network's idea of every socket long gone), the pool's sockets still read
+// OPEN, and anything sent on them vanishes. Left to itself the library
+// notices one in up to 29 s (its ping) + 20 s (the ping's timeout), then
+// waits 10 s more before redialing — a minute of a feed that won't catch up
+// ("no new notes since 11:35?", Adam, 2026-11-01). So on resume every open
+// socket is asked one tiny REQ; one that answers within the deadline is
+// fine, one that doesn't is closed and redialed now, its subscriptions
+// refired by the library with `since` set to the last event each saw. A
+// relay already waiting out a reconnect backoff is dialed now too.
+const WAKE_PING_MS = 2500;
+const DUMMY_ID = 'a'.repeat(64);
+function pingRelay(r, ms) {
+ return new Promise((resolve) => {
+ let done = false;
+ const fin = (ok) => { if (done) return; done = true; clearTimeout(t); resolve(ok); };
+ const t = setTimeout(() => fin(false), ms);
+ try {
+ const sub = r.subscribe([{ ids: [DUMMY_ID], limit: 0 }], {
+ label: '<wake-ping>',
+ oneose: () => { fin(true); try { sub.close(); } catch {} },
+ onclose: () => fin(true), // a relay refusing the REQ is a relay that answers
+ eoseTimeout: ms + 1000, // ours fires first: the library's would count as an EOSE
+ });
+ } catch { fin(false); }
+ });
+}
+function redialRelay(r, why) {
+ console.warn('nostr: ' + r.url + ' ' + why + ' — redialing');
+ // the dead socket's close would reach the library long after (a closing
+ // handshake nobody answers), and undo the new connection: detached first
+ const ws = r.ws;
+ try { if (ws) { ws.onopen = ws.onclose = ws.onerror = ws.onmessage = null; ws.close(); } } catch {}
+ try { r.handleHardClose(why); } catch {} // the library's own path: subscriptions kept, a reconnect queued
+ if (r.reconnectTimeoutHandle) { clearTimeout(r.reconnectTimeoutHandle); r.reconnectTimeoutHandle = undefined; }
+ r.connect().catch(() => {}); // now, not after the backoff
+}
+export async function wakeRelays(ms = WAKE_PING_MS) {
+ const checks = [];
+ for (const r of pool.relays.values()) {
+ if (r.connected && r.ws && r.ws.readyState === 1) checks.push(pingRelay(r, ms).then((ok) => { if (!ok) redialRelay(r, 'silent after resume'); }));
+ else if (!r.connectionPromise && r.reconnectTimeoutHandle) {
+ clearTimeout(r.reconnectTimeoutHandle); r.reconnectTimeoutHandle = undefined;
+ r.connect().catch(() => {});
+ }
+ }
+ await Promise.all(checks);
+}
// the relays a subscription on this list actually dials (sick ones skipped)
export const liveRelayList = (list) => liveRelays(list);
// ...and the ones a one-shot read goes to (rate-limited ones skipped too)